Motion Capture

This page showcases the projects I have been involved with in Motion Capture.

Confliction VR (2018)

VR Experiment produced in-house by The Sawmill.

Modeled 3D enviroment and created/modified particle effects in Unity. Directed post production of motion capture data and animation, Unity integration and final video editing.


Warcraft (2016)


Post-production work included body data cleaning of several character sequences and crowd scenes as well as face-tracking. 

Robot 2.0 (2018)


Finger Capture Reel (2017)

Produced in-house by The Sawmill using a mix of optical and active mo-cap systems to capture finger movement.

Taken from capture to full completion, including rigging, minor scripting for piano animation, full mocap pipeline for finger and body movement and VRay lighting and rendering. 


Gears of War: Ultimate Edition (2015)


Production work included running slate and assisting the director and actors as needed.

Post-production included cleaning body data of several character interactions. 

Injustice 2 (2017)


Post-production work included body data cleaning, character solving and retargetting of final rigs for chapters 1, 7, 8 and 10 of the game's Story Mode.

Work also included realtime streaming into MotionBuilder and use of the Virtual Camera System (VCS). 

Just Cause 3 (2015)

Post-production included cleaning body data of several character interactions. Auxiliary work.