This page showcases the projects I have been involved with in Motion Capture.
Injustice 2 (2017)
Post-production work included body data cleaning, character solving and retargetting of final rigs for chapters 1, 7, 8 and 10 of the game's Story Mode.
Work also included realtime streaming into MotionBuilder and use of the Virtual Camera System (VCS).
Just Cause 3 (2015)
Post-production included cleaning body data of several character interactions. Auxiliary work.
Post-production work included body data cleaning of several character sequences and crowd scenes as well as face-tracking.
Gears of War: Ultimate Edition (2015)
Production work included running slate and assisting the director and actors as needed.
Post-production included cleaning body data of several character interactions.