Motion Capture

This page showcases the projects I have been involved with in Motion Capture.

Injustice 2 (2017)

td111_3.jpg

Post-production work included body data cleaning, character solving and retargetting of final rigs for chapters 1, 7, 8 and 10 of the game's Story Mode.

Work also included realtime streaming into MotionBuilder and use of the Virtual Camera System (VCS). 

 


Just Cause 3 (2015)

Post-production included cleaning body data of several character interactions. Auxiliary work.

Warcraft (2016)

2E0D36BE00000578-3300967-image-m-43_1446504295232.jpg

Post-production work included body data cleaning of several character sequences and crowd scenes as well as face-tracking. 


Gears of War: Ultimate Edition (2015)

Gears-of-War-Ultimate-Edition.jpg

Production work included running slate and assisting the director and actors as needed.

Post-production included cleaning body data of several character interactions.